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Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games (Volume 3) By Annette Godtland
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From the Author This is the third book in my Do-It-Yourself Java Games series and by far the biggest book yet. These are the three books I had planned for this series from the very beginning. I'm happy to finally have all three done. I hope you enjoy working on the games in this book.I want to thank those of you who have left me such positive reviews. These books take a lot of work to write. Such positive feedback has encouraged me to continue writing more such books. So I'm not done writing yet. I have ideas for more books that I might like to add to this series.
From the Back Cover What is discovery learning?
About the Author Annette Godtland is a computer programmer who worked at IBM for 20 years then Kingland Systems Corporation for 5 years. She now considersherself to be a hobby programmer. She particularly enjoys programmingcomputer games and working with all forms of computer graphics.Many years ago, Annette created course materials and taught a beginningprogramming class for 4th through 6th grade students. She enjoyed it somuch that she always wanted to try making her course into a book. Shefinally did it in her book: Do-It-Yourself Java Games: An Introductionto Java Computer Programming. This book was the first in a planned series of do-it-yourself Java programming books, intended for junior high tohigh school students as well as adults, as a means to explore aninterest in computer programming.Annette compiled a detailed tutorial of all the tips, tools, andtechniques she has learned for getting a program to market, and forselling almost anything on the Internet, in her first book, This LittleProgram Went to Market. She currently sells her own software atgodtlandsoftware.com.
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